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Palworld leaves early access on July 10, 2026, and if you want your friend group ready for launch day, a Palworld dedicated server is the single best thing you can set up this month. Version 1.0 is the biggest update the game has ever shipped, and with over 32 million lifetime players and around 1.6 million people still playing daily, launch day is going to be loud.
Here's everything you need to know: what 1.0 actually adds, what hardware a server needs, how to set one up yourself, and when renting makes more sense.
Version 1.0 adds the long-teased World Tree region, a second major island that roughly doubles the playable map, floating Sky Islands, and a Genetic Recombination system for fusing legendary Pals into new variants with inherited traits. Pocketpair says it adds more new Pals than any previous update.
The highlights from the Summer Game Fest reveal:
This is not a patch. It's closer to a relaunch, and it's exactly why the next question matters.
No. Pocketpair confirmed early access saves, bases, and Pals carry over to 1.0. But the developers themselves recommend starting fresh, because the update reworks progression from the ground up and an old endgame save will skip past most of the new content.
One Pocketpair developer went as far as saying he would force-wipe everyone if he could, purely because carrying a maxed save into 1.0 means missing what makes the update special. The new content is not bolted onto the endgame. It's woven through the whole progression.
That's why July 10 is the best moment in Palworld's history to spin up a fresh dedicated server. Everyone is starting over anyway. Your group gets a clean world, level 1 together, racing toward the World Tree.
Palworld is one of the heavier survival games to host. Plan around these numbers:
| Resource | Minimum | Recommended |
|---|---|---|
| CPU | 4 cores, ~3.5 GHz | 4+ fast cores (single-thread speed matters) |
| RAM | 8 GB (small group, regular restarts) | 16 GB (community server, long sessions) |
| Disk | ~15 GB | SSD strongly recommended |
| Network | Port 8211 UDP forwarded | Same |
Two things worth knowing before you pick hardware:
Memory grows over time. Palworld's server process slowly accumulates RAM the longer it runs. An 8 GB box that's fine on day one starts struggling after a long weekend without a restart. This is the single most common reason Palworld servers die. Either schedule regular restarts or give it 16 GB of headroom. Ideally both.
1.0 will push these numbers up. The World Tree region, the second island, and Sky Islands mean more world data in memory and heavier disk I/O. If your current setup hovers around 12 GB under load, the full release is the right time to move to 16 GB.
If you have a spare machine with the specs above and you're comfortable in a terminal, the dedicated server is free to run.
steamcmd +force_install_dir C:\palworld-server +login anonymous +app_update 2394010 validate +quit
PalServer.exe (Windows) or PalServer.sh (Linux) from the install folderPalWorldSettings.ini to set your server name, password, and player capyour.ip.here:8211It works, and for a weekend test it's a fine way to kick the tires. The catches show up over time: your PC has to stay on whenever anyone wants to play, your home upload speed carries the whole server, the memory growth issue means you're the restart babysitter, and port forwarding exposes your home IP to everyone you invite.
A managed host runs the server on datacenter hardware and handles the boring parts: automatic restarts (which, for Palworld specifically, is not a nice-to-have), backups, DDoS protection, and a panel so your co-op partner can restart the server without texting you at 2 AM.
The honest math: renting costs a few dollars a month, self-hosting costs your electricity plus your patience. For a launch-window game where your whole group wants to play NOW and the server dying mid-raid is a real mood killer, managed hosting is usually worth it.
Palworld hosting is coming to BruceNode for the 1.0 launch. Same premium AMD hardware our Minecraft and Rust servers run on, sized for Palworld's appetite, with the automatic restart scheduling this game genuinely needs. Join our Discord and you'll know the moment it goes live.
Whichever route you pick, spend five minutes in PalWorldSettings.ini:
All is brutal, Item is the usual co-op compromiseSet these BEFORE July 10. Changing fundamental rates mid-playthrough is how friend groups end up in settings arguments.
A quick pre-launch checklist:
Palworld 1.0 on July 10 is a genuine fresh-start moment: the map roughly doubles, legendary Pal fusion arrives, and the developers themselves say the best experience is a new world. A dedicated server with a 4-core CPU and 16 GB of RAM comfortably runs a friend group, self-hosting via SteamCMD works if you don't mind babysitting restarts, and managed hosting handles that for you.
Want launch day to just work? Join the BruceNode Discord for first access when Palworld hosting goes live, and browse our other game servers in the meantime. See you at the World Tree.